A solo developer’s passion brought to life — vertical slice demo coming soon!

Welcome Captain!

Step into the world of Secret Legends of the Luftwaffe, a WWII bomber experience inspired by genre-defining classics like B-17 Flying Fortress and Silent Hunter, combined with the accessibility and charm of modern favorites such as Bomber Crew and others.

Take command of iconic and experimental Luftwaffe aircraft, manage your crew, and prepare your bomber for demanding missions. Every decision matters: assign responsibilities, monitor onboard systems, fine-tune your aircraft, and adapt to changing conditions in real time.

Switch seamlessly between strategic crew management and direct hands-on control. Oversee complex systems, coordinate your crew, and, whenever the situation demands it, take the controls yourself.

Secret Legends of the Luftwaffe blends deep tactical gameplay with immersive flight action, delivering a unique bomber command experience where planning, precision, and leadership determine survival.

Lead your crew. Master your aircraft. Write your legend.

Key Features

Lead your crew, think strategically, and take the controls yourself at any time. Combine crew management, tactical decision-making, and hands-on bomber action. Balance planning, coordination, and direct action throughout your career.

Command

Strategy

Action

Leave your trail across long-running campaigns in expansive open-world theatres of war. Climb the ranks, upgrade your bomber, develop your crew, and master the path to legend. Fight through changing day and night cycles, rain, snow, and dynamic weather that transforms every mission.

What You´ll Get

Discover a full open world with a physics-based flight control system, detailed crew and aircraft management, and physics-driven weapons and bombardier mechanics. Take on dynamic missions and long-running campaigns in a bomber experience built around strategy, control, and immersion.

Theatres of War

Fight through dynamic campaigns

Realistic Flight Physics

Physics-Based Flight Model

Strategy

Shape the course of your campaign

Legendary Aircraft

choose from over 25 planes

Management

Manage your crew and aircraft

Experimental Ordnance

3rd Reichs secret weapons

Action

Fly, command, and strike 

Customization

Tech and crew customization

Discover a full open world with a physics-based flight control system, detailed crew and aircraft management, and physics-driven weapons and bombardier mechanics. Take on dynamic missions and long-running campaigns in a bomber experience built around strategy, control, and immersion.

In-Game Screenshots

In-Game Screenshot- Junkers JU-290 V7b "Seeadler" (Sea eagle)

In-Game Screenshot- Junkers JU-290 Bomb sight / LotFe7 

Development Status

April 8, 2026 – Bug fixes & Optimizations 1466
Crew members not walking outside NavMesh.

April 3, 2026 – Game Mechanics Update 216
Bombsight and physics-based targeting mechanics fully implemented.

March 24, 2026 – Game Mechanics Update 215
Bomb loadouts and the aircraft configurator are now fully integrated.

March 18, 2026 – Render Pipeline Update 114
HDRP, NVIDIA DLSS, configuration, and shader updates.

What´s next?

Community

I’m currently building a community and expanding my presence across Facebook, Reddit, X, and Discord. My goal is to connect with players and supporters early, share development updates, gather feedback, include community ideas, and grow an audience around the project over time.

Vertical Slice

I`m currently in the final stages of completing a vertical slice demo and preparing it for release. It will soon be available for download, giving players and supporters an early hands-on look at the core gameplay, atmosphere, and direction of the project.

Please check back soon!

"Spaß"

I enjoy creating a game that strikes the right balance between accessible action strategy and rewarding depth. My goal is to deliver mechanics that are easy to understand and "Spaß" (fun) to play, while still offering enough depth to create memorable and engaging gameplay experiences.

Why support - or invest in the title?

CGA, “Computer Games, Anyone?”, is a startup founded by an experienced professional with decades of expertise across design, media, and software development. As a lifelong fan of strategy and real-time action games, I am creating the kind of experience I have always wanted to see: a distinctive blend of direct action, strategic decision-making, and command-driven management gameplay.

I believe this combination gives the project a strong identity and clear market appeal. My ambition is to build a game that feels unique, memorable, and capable of standing out in a crowded industry.